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Phantomline Interactive

Game Developer

Game development work across gameplay systems, UI iteration, optimization, reusable tools, and player-facing experiences.

Current Role Apr 2026 - Present
Internship Jan 2023 - May 2023

Full Experience Points

Impact

Game Developer

Apr 2026 - Present

  • Space reserved for gameplay systems, cross-discipline collaboration, debugging, optimization, and release support.

Game Developer Intern

Jan 2023 - May 2023

  • Created a modular vehicle library to streamline new vehicle creation, enhance code reuse, and simplify expansions.
  • Refactored and optimized code across multiple game object components, cutting average memory usage by 35%.
  • Optimized game systems and UI using Lua and Rojo to support high concurrent player activity.
  • Iterated on interface design based on community feedback to improve user experience.