Walker
The most common type, with player-like silhouettes, blue-green skin tones, and shuffling movement.
Project Case Study
A Roblox round-based shooter where survivors face the Infected, complete objectives, earn rewards, and use equipment and cosmetics to survive increasingly dangerous encounters.
Interface Tour
A tour through the player-facing flow: loading, home, customization, store, infected selection, live gameplay, map voting, and round setup moments.
Enemy System
Each infected class changes the tempo of a round, from common pressure enemies to rare threats that force players to reposition and coordinate.
The most common type, with player-like silhouettes, blue-green skin tones, and shuffling movement.
An uncommon variant that behaves like a Walker but closes distance much faster.
A toxin-filled enemy that releases harmful gas and explodes in a small radius when killed.
A rare, dangerous charger with a massive right arm and severe melee damage potential.
The largest threat, able to jump long distances, grab players, smash them down, and absorb heavy damage.
Game Content
Survivors earn rewards through performance, then spend them on tools that improve survival odds while rotating through four distinct map settings.
Firearm models are credited in the README to TastyTony on Sketchfab.
A former battlefield with harsh desert storms that add pressure to each round.
A dense financial hub overrun by infected, making survival difficult through volume.
An isolated research outpost near the South Pole after a protocol breach spreads infection.
A former survivor refuge made dangerous after the virus reaches the underground routes.
Build Notes
The repository focuses on the essential scripts behind the game. Models and some important production assets are intentionally outside the public source.