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Game Project Archive

Cyrus VII

A Halo-inspired multiplayer Roblox game developed collaboratively from 2024 to 2025 and released publicly as my first large-scale project. Set on the human colony planet Arcadia, Cyrus VII staged faction battles between humanity and the alien Covenant Empire across strategic control points.

Built around
  • Lua
  • Roblox Studio
  • Multiplayer Systems
  • Cinematic UI
  • Vehicle Combat
Timeline 2024-2025
Peak Players About 4,000 CCU
Total Visits 163,186
Factions 4 teams

Information

Arcadia at War

Players fought for control of the map using futuristic vehicles and weapons, including helicopters, tanks, rayguns, and a massive space frigate.

Setting

Human Colony Planet

Cyrus VII took place on Arcadia, a human colony planet caught in a conflict between humanity and the Covenant Empire.

Objective

Point Control

Victory was determined by whether the United Nations Space Command or the Covenant Empire secured the most strategic points on the battlefield.

Sandbox

Vehicles and Weapons

The game supported large battlefield moments built around vehicles, futuristic weapons, air combat, armor, and a capital ship presence.

Outcome

Public Release

The project eventually shut down because sustaining the experience required too much workload for its limited profitability.

Teams

Playable Factions

Players could join one of four teams, with the United Nations Space Command and Covenant Empire organized into branch structures.

United Nations Space Command

  • Navy
    • 32nd Naval Air Corps
    • Office of Naval Intelligence
      • Spartan Program
    • Fleet Command
      • Naval Security Forces
  • Marine Corps
    • Orbital Drop Shock Troopers
    • 26th Marine Expeditionary Forces
      • Medical Detachment
      • Mechanized Infantry Detachment
      • Force Reconnaissance

Covenant Empire

  • Legion Unggoy
  • Legion Kig-Yar
  • Legion Sangheili
  • Covenant Special Operations
  • Covenant Fleet
    • Covenant Fleet Security

United Rebel Front

Independent human resistance faction available to players.

Civilians

Non-military team for players outside the primary UNSC and Covenant forces.

Drop Pod System

Orbital Deployment

The drop pod system was the largest personal build in the project, developed over several months as a Halo-inspired orbital deployment feature for soldiers and Spartans.

Solo and Team Drops

The system supported both solo and team drop modes. In team mode, a custom UI displayed up to 10 players and their avatars before deployment.

Drop Pod #1 acted as the team leader with authority to release every pod from the ship. Triggering release played a cinematic cutscene with music, then handed players control of their descent so they could navigate the landing location with the mouse.

Watch Demonstration

Gameplay Videos

Community Clips

These videos showcase players making content featuring the gameplay.

Images

README Image Archive

The remaining image set from the README is preserved here locally so the project record survives after the source repository is removed.

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