Game Project Archive
Cyrus VII
A Halo-inspired multiplayer Roblox game developed collaboratively from 2024 to 2025 and released publicly as my first large-scale project. Set on the human colony planet Arcadia, Cyrus VII staged faction battles between humanity and the alien Covenant Empire across strategic control points.
- Lua
- Roblox Studio
- Multiplayer Systems
- Cinematic UI
- Vehicle Combat
Information
Arcadia at War
Players fought for control of the map using futuristic vehicles and weapons, including helicopters, tanks, rayguns, and a massive space frigate.
Human Colony Planet
Cyrus VII took place on Arcadia, a human colony planet caught in a conflict between humanity and the Covenant Empire.
Point Control
Victory was determined by whether the United Nations Space Command or the Covenant Empire secured the most strategic points on the battlefield.
Vehicles and Weapons
The game supported large battlefield moments built around vehicles, futuristic weapons, air combat, armor, and a capital ship presence.
Public Release
The project eventually shut down because sustaining the experience required too much workload for its limited profitability.
Teams
Playable Factions
Players could join one of four teams, with the United Nations Space Command and Covenant Empire organized into branch structures.
United Nations Space Command
-
Navy
- 32nd Naval Air Corps
-
Office of Naval Intelligence
- Spartan Program
-
Fleet Command
- Naval Security Forces
-
Marine Corps
- Orbital Drop Shock Troopers
-
26th Marine Expeditionary Forces
- Medical Detachment
- Mechanized Infantry Detachment
- Force Reconnaissance
Covenant Empire
- Legion Unggoy
- Legion Kig-Yar
- Legion Sangheili
- Covenant Special Operations
-
Covenant Fleet
- Covenant Fleet Security
United Rebel Front
Independent human resistance faction available to players.
Civilians
Non-military team for players outside the primary UNSC and Covenant forces.
Drop Pod System
Orbital Deployment
The drop pod system was the largest personal build in the project, developed over several months as a Halo-inspired orbital deployment feature for soldiers and Spartans.
Solo and Team Drops
The system supported both solo and team drop modes. In team mode, a custom UI displayed up to 10 players and their avatars before deployment.
Drop Pod #1 acted as the team leader with authority to release every pod from the ship. Triggering release played a cinematic cutscene with music, then handed players control of their descent so they could navigate the landing location with the mouse.
Watch Demonstration
Gameplay Videos
Community Clips
These videos showcase players making content featuring the gameplay.
Images
README Image Archive
The remaining image set from the README is preserved here locally so the project record survives after the source repository is removed.